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Classics Collection

Classics Collection: Cave

Hi folks,
below you will find the next installment of our puzzle series. First, however, here is a short reminder that a puzzle archive which contains many of my past creations has been uploaded on my website, as announced in a previous post. It is noteworthy that I have designed most of them with goals different from the ones I gave in this blog; the vast majority of the puzzles is therefore not suitable for beginners. Anyway, I hope you enjoy what you find there.

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Taking stock

Hi folks,
it is time for another post. Sorry, I have no new puzzlework to present. Instead, I would like to have a look at past puzzles I have designed. I just had a couple of free days to spare, and I took the opportunity to go over as much of my old puzzle material as I could find.

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Classics Collection

Classics Collection: Battleships

This is the ninth part of our puzzle series. There will probably be another Beginners Contest after part 10, but I cannot give you any details yet. Meanwhile, I hope you enjoy the 12 puzzles from the PDF file. I am not a big fan of Battleship puzzles, but then, this is one of the most “classic” puzzle styles I can think of, and certainly one of the most established Placement Puzzle types (with object spanning more than one cell), so it deserves its place in the Classics Collection.

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The wrong idea

The “Sudoku flood” in the German Puzzle Portal has been the subject of an interesting discussion lately. I am choosing this way to reiterate some of my views there and to add a few further thoughts. I feel the forum linked above is not a good place for this, although I cannot put my finger on the exact reasons. Also, I needed a topic for my next article on this blog.

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Classics Collection

Classics Collection: Slitherlink

It is time for another round in our puzzle series “Classics Collection”. For the eighth group I selected Slitherlink, which I believe is quite suitable for the purpose of this blog. It is a very basic puzzle type, with rules that are easy to grasp. Also, like some other puzzle types in this series, there are hardly any obstructions for designing Slitherlink puzzles; they are very flexible in size and difficulty, and there are no global structural requirements which a puzzle author needs to know.

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The Language of Puzzles

The puzzle community is an international one. In the early days of my blog I have been criticized for posting in English, but I feel this is the way to go in order to build a steadier common ground when it comes to general ideas about puzzles. After all, I am noticing all the time that there are so many areas in which puzzle friends disagree (to be clear, not just in a positive, constructive sense, but to the point of hostility). And it so happens that language is not only means to an end, it may even be an end by itself.